3DCreative Magazine - 2014 All HiRes Issues in One
3DCreative Magazine - All 2014 HiRes Issues in One!
January, February, March, April and May Issues!
HiRes PDF Files | RAR 539 MB
http://www.3dcreativemag.com/issues_2014/main.html 

Bundle Content:

3DCreative: Issue 101 - January 2014
3DCreative: Issue 102 - February 2014
3DCreative: Issue 103 - March 2014
3DCreative: Issue 104 - April 2014
3DCreative: Issue 105 - May 2014


 

3DCreative Magazine - 2014 All HiRes Issues in One
    
When interviewing amazing 3D artists such as Eric Spitler we repeatedly hear about the importance of finding your own specialism. However, with so many exciting fields, it can be difficult to choose!
It’s important to experiment and find your skills and passions. With this in mind, we have a varied array of tutorials to help you to refine your practice: from hard-surface modeling to texturing and sketching. You’ll also find creative advice from some of the industry’s top character designers including Kurt Papstein and our cover artist, Jeff Miller. Alongside this, discover software tips and tricks for 3ds Max, Maya, ZBrush and more! There’s plenty inside to help you refine your practice, so it’s time to get working!
With all this and a gallery full of incredible images, you’re sure to find something inside to motivate you!

 

3DCreative Magazine - 2014 All HiRes Issues in One
  

Fact: Mathieu Aerni created our cover image Get out of my yard!!! in just one night! This issue, Mathieu demonstrates that incredible 3D images don’t need to take days to create. With an understanding of sculpting anatomy and materials, you can generate interesting characters in next no time at all! Add to this helpings of character inspiration from the exceptionally talented Katon Callaway, and you get an issue packed with industry insights and helpful techniques.

We also welcome Johan Svensson to share some insight on his career. Plus, check out our guides to modeling photoreal cars in both 3ds Max (P80) and Maya (P88) to inspire your professional pipelines. Enjoy!

With all this and a gallery full of incredible images, you’re sure to find something inside to motivate you!

 

3DCreative Magazine - 2014 All HiRes Issues in One
  

This month, it is time to get started on some exciting new projects! Learn how to create a strong basis for your images with previz guidance to help you develop photoreal scenes and classic cars. You can also find out how to turn your photographs into perfect tillable textures with our guide to creating a texture library.

Sze Jones talks about going it alone to start her own business following a career in some of the gaming industry’s best studios. Plus, we hear Ziggy Hentze’s inspiring story about how encountering ZBrush sent him down an unexpected career path.

With all this and a gallery full of incredible images, you’re sure to find something inside to motivate you!

 

3DCreative Magazine - 2014 All HiRes Issues in One
  

To kick-start another year of fantastic 3D creations, we have loads of inspiring content to get you thinking. Why not begin 2014 by developing your own texture library with Scott Davis, or hone your prop-sculpting skills with Joseph Harford?

Also inside this issue, Dan Roarty shares his tips for mastering photoreal post-production as he completes his fascinating series about the creation of Pankrac. Fabrizio Bortolussi sculpts a bizarre creature and Patrick Evrard describes the finishing touches of his stylized witch. Our cover star, Marco Di Lucca also chat’s to us about his amazing self-portraits.

We hope you’re feeling motivated and ready to start some new projects; there is plenty to learn inside!

 

3DCreative Magazine - 2014 All HiRes Issues in One
  

We are constantly amazed by the advancements in 3D printing, repeatedly blowing our excitable minds! So this month we have brought in Francis Bitonti, best known for his collaborative 3D-printed dress worn by Dita Von Teese, to talk to us about careers in 3D design and his exciting new collaborations with MakerBot and 3D Hubs.

Also, games mini extraordinaire, Justin Bintz walks us through how he developed a Sean Andrew Murray drawing into a perfect, print-ready miniature for an upcoming board game project.

On top of this, we look at the excellent craftsmanship of our cover artist, Pablo Muñoz Gomez’s ZBrush sketchbook, as well as checking out Kurt Papstein’s speedy sculpting and much, much more.

  

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