The Gnomon Workshop - Sculpture with John Brown Vol 1-6
English | Avi | 720x480 | Audio: mp3 96 kb/s | Video: msmpeg4 29.97 fps(r) | 6.58Gb
Here you will find more than 16 hours of detailed video on working with plaster, injection molding silicones, learn how to cast a replica of the object. How and what to prepare a form for removal of copy. Learn something about how and what elements are made for make-up face for the filming of a movie. Useful tips for painting plaster and marble, and that how to make plaster stronger. Well as additional material on anatomy, proportion and relation of the human body.
Volume 1: The Character Armature
The Armature is the aluminum skeleton underneath a clay sculpture. It not only supports the sculpture, but also contains valuable proportional measurements. More than just twisting wire, this method of making a telescoping armature teaches how to calculate and be exact, as well as how to plan and execute your creative ideas from their inception. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Learn how to determine scale and also where the sculpture will come apart for accessibility and molding.
Tubing, Wire, Epoxy
Drill, Dremel, Vice
Nuts, Bolts, Base
Volume 2: The Character Maquette
Sculpting the maquette (small model) develops not only good technique, but also provides the artist with an understanding of the workflow of a sculpture, ensuring quality and efficiency. Beginning with a clean armature, this lecture takes the student through the entire process of realizing a finished piece. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Complete with narrative theory and practical application, it offers an in depth look at the As, Bs & Cs of the preliminary, intermediary & post sculpture process.
Softening / Hardening Clay
Volume 3: Sculpting the Detailed Character Head
This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this DVD teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins - all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details.
Working in Scale
Primary and Secondary Form
Skin Texture and Cross Hatching
Blending Skin Texture
Pore Texture and Veins
Volume 4: Molding and Casting the Character Head
'Molding & Casting the Head' picks up where 'Sculpting the Detailed Character Head' left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, right up to pulling a plaster cast out of the mold. Through a step-by-step process, students will learn a variety of mold making techniques, how to break the sculpture up for individual molding, how to make a flexible silicone Matrix mold, and then on to producing a casting of the sculpture. All while being exposed to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding & casting their own projects.
Silcone Mold Making
Water Based Clay
Seaming and Patching
Burlap and Re-Enforcement
White Hydracal (Plaster)
Triple Beam Balance
Volume 5: Molding and Casting the Maquette
'Molding and Casting the Maquette' picks up where 'Sculpture 2, 'Character Maquettes' left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, by first cutting the sculpture into separate pieces, right up to pulling plastic casts out of the silicone flexible molds and assembling them. Through an intricately detailed step-by-step process, students will learn how to make a flexible silicone Matrix mold, individual box molds and then how to produce plastic castings of all the sculpture parts. From there it illustrates assembly techniques, covering seaming and patching of the plastic parts, then moves on to priming and getting the student ready for painting and finishing their project, all while exposing the viewer to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding and casting their own projects.
Matrix and Box Molds
Locating Parting Line
Sprues and Vents
Silicone and Casting Plastics
Display Mounting and Assembly
Vol 6:Sculpting the Femme Fatale
Inside "Sculpting the Femme Fatale", John demonstrates how to sculpt the fantasy oriented, sexy, dangerous female character. Beginning with a concept sketch and an understanding of gesture and balance, students will quickly learn the essentials of female anatomy through a comparative study using a live female model. Students will also learn the seven major differences between the female and male figures. John also meticulously covers sculpting form fitting clothing and accessories like boots and helmets. What makes this sculpture training DVD unique is its results-oriented theories and techniques that teach students how to analyze the body's forms properly, and to see and correct their own mistakes. By gaining a sharper eye, students will become equipped to extrapolate the figure's forms with respect to the rudiments and fundamentals of anatomy, enhancing their ability to design and develop their own sense of style.
The Concept Drawing
Plumb and Balance
Setting Up and Posing the Armature
UnderstandIng The Boney Forms
Differences Between the Female and Male Figures
Modeling the Breasts, Arms, Hands, Face, Features and Clothing
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